Sunday, January 21, 2024

Hexplore 24: Week Three

"As rumor had it, the sarcophagi of the saints were empty. It is now impossible to know who planted the idea within the mind of the public, but what is certain is the resulting fervor played a crucial role in the downfall of the old gods. The Night of Black Fire would see the temples burn with the ultimate irony being that the flame's color proved without a doubt of the authenticity of the bodies' divinity. Many point to the Night of Black Fire as the beginning of the end for the empire, but in truth the populace's broken covenant with their saints may have doomed them irrespective of such sacrilege."

    The father gives thanks to Bast as we drag ourselves back into the temple. Two days of adventure within the citadel proved the threat of Ghouls to unfortunately not be an exaggeration. Thankfully, the citadel is not empty of treasures and thus the band feels the venture wasn't wasted. We haven't lost anyone despite the tomb's best attempts although ambushes, a goblin warband, and devious traps made more than a few close calls. For now, we've explored two of the towers and found two previously unknown (and likely unlooted) sublevels, made a temporary alliance with a goblin tribe, and have greatly thinned the ghoul's numbers. We've apparently pleased Bast as that evening's dinner was much closer to a feast. After consulting the party, we've decided to divide and conquer our tasks. Mer-Me will return to Port Ensal to collect more weapons and consumables as the temple doesn't have much in the way of war supplies while we will continue our survey of the lands north of Port Ensal. We will reconvene in approximately a ten day to continue our delve.

    Our experience within the citadel and the temple have suggested something sinister may be happening. Some of the priests seem hesitant to assist us in any way and combined with the constant whispers behind our back there may be some element of their contingent less than excited for us to continue our exploration. If the corrupted acolyte we captured from the citadel is any indication, a break from the place may be wise. We can't know for sure, but we were ambushed by a group of skeletons on our second visit which seemed to know we were coming. An ulterior motive for sending Mer-Me back to Port Ensal is to alert the merchant prince of both our success, and our suspicions. The ever watchful eyes of Bast seem to follow us as we depart the Iron Temple; the morning light reflecting off them gives them the look of a stalking predator. An ill omen combined with the developing storms.

Hexes Explored: 22

Features Found:
  • The Brass Temple of Shu. An aged temple to Shu, God of the Wind
  • The Church of the Obol. An aged pyramid temple dedicated to Nephthys, protector of the dead and guardian of commerce
  • Castle Raglan. A crumbling keep once built for a powerful sorcerer and their retainers but now occupied by giant rats.
  • The Sanctuary of the Seekers. A hidden sanctuary devoted to Seker, God of Light and sanctifier of the dead. Built of Onyx and led by a powerful priest.

Notable Encounters:
  • The Citadel of Bast: Spent two days exploring and cleaning the citadel of undead. Found significant treasure, a corrupted acolyte, and a goblin tribe squatting in the main keep.

Current Party:
  • Adran, Lawful Human Ranger 2
  • Dan of Caladan, Neutral Halfling Thief 3
  • Douse, Lawful Human Monk 3
  • Athos, Lawful Elven Magic-User 2
  • Aran, Lawful Human Cleric of Tiamat 3
  • Mer-Sit the IV, Chaotic Human Fighter 2
Adjust Party:
  • Mer-Me of Ironbound Castle, Lawful Elven Thief 3
  • Zer Esten, Neutral Human Magic-User 2
  • Quasin the Uncanny, Neutral Human Cleric of Oghma 3
  • Elsun the Heavy, Neutral Dwarven Fighter 3
  • Tenspor of the Arid Wastes, Neutral Elven Cleric of Waukeen 2
  • Berdpal Eth, Lawful Dwarven Fighter 3

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Hexplore 24: Week Five

  "A great feat of metallurgy was necessary to temper what moon-metal could be scavenged; and for that the underfolk served amicably. ...